![]() After so long without a new game in the series, there’s a natural expectation for Relic to make some big leaps forward and define what Company of Heroes will be going forward. That might be disappointing to some, and that’s understandable. In other words, if you’ve played either of the first two games you’ll be able to quickly grasp all the basics in Company of Heroes 3 in seconds. It’s also in need of some work.įor this third entry, it seems Relic wanted to play it relatively safe, which is smart because nobody comes to a third game in a series looking for something radically different. Company of Heroes 3 is very good at times. So after ten years without a sequel, bringing back Company of Heroes is their chance to show the world that Relic still has what it takes to deliver an awesome RTS experience. And that's reflected in everything from the diverse voice acting, to the powerful score, to the bold use of color.Once a bastion of the RTS genre thanks to massive successes like Dawn of War and the original Company of Heroes, Relic has crumbled in recent years, their sterling reputation now resembling a building hammered by a mortar barrage. ![]() The Eastern Front was known for its horrifying body count and human wave tactics, but Company of Heroes 3 is trying to bring back a more triumphant and heroic mood that echoes Band of Brothers, Fury, or even Tarantino's ahistorical Inglourious Basterds. Infantry squads in good cover can hold their position better until reinforcements arrive even if they're under heavy machine gun fire and being strafed from the air – as long as those reinforcements get there quickly. You're less likely to see a tank go up in flames from one lucky hit. Infantry and vehicles will also be a bit more resilient than they were in Company of Heroes 2. There are plenty of scripted missions in the campaign that have you trying to complete objectives with a pre-made force as well. At least, in skirmish and multiplayer battles that's the case. But you will need to build specific structures to tech up and unlock better units. You won't be fiddling around with mines or supply depots like StarCraft – your resources still come from capturing and holding points across the map. In the slice I got to play, I really enjoyed the dynamism this adds and the way it rewards aggressive infantry doctrines, when previously my only option might have been to set up in my own unoccupied building and exchange ineffective fire with the enemy until one of us brought in enough heavy hardware to blow the whole front line to smithereens.īase building is also back, and it works roughly the same way it did in the first Company of Heroes. ![]() Breaching will allow your squads to kick the door down on a garrisoned building and chuck a grenade in to dislodge or destroy the defenders turtled up inside. Infantry have new tools to take on a wider array of battlefield roles, too. And while I didn't get to play with them directly, it's also been confirmed that we can gain access to Italian partisan units, representing the local paramilitary fighters who resisted the fascist regimes of Hitler and Mussolini. I was particularly excited to see the Nepalese Gurkhas, one of the most fabled units of the war, finally making their appearance. In service to this philosophy, Company of Heroes 3 will have a greater diversity of infantry units than the series ever has, representing many different tactical roles and the wide array of nationalities that participated in the Italian campaign.
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