![]() ![]() On Linux I either go with what I said in the first paragraph, or if I'm feeling too lazy to set commands (or are unable to, in the case of some ports) I let the system use the default of Fluidr3 (much to my annoyance) On Windows I either use the above, or, in non Eternal Doom cases where I'm allowed to do so while allowed to change only music volume, the default Microsoft gm synth. If I am playing Eternal Doom, I'd use WeedsGM3, WeedsGM4, or 1mbgm.sf2 instead (depending on how I am allowed to set sf2 files to). ![]() Most of the time I use fluidsynth with Scc1t2.sf2. Anyone know of different experiences with different software MIDI drivers?ĭepends on my os and what levels I am playing. That isn't to say that MIDI devices themselves can't produce different output, but most people tend to care about the instruments first.Īs for choices between devices, I only use BASSMIDI because it was the first search I landed on. More likely than not, any of the differences between it and other devices are a result of the SF2 rather than the device. If "CoolSoft VirtualMIDISynth" appears in your ZDoom option for MIDI device and it plays music, it's because there's an accompanying SoundFont (SF2) file applied in its own settings. You need both in order for a MIDI file to play. To avoid confusion, there's a difference between "the driver used to process MIDI files" and "the instrument set that MIDI files use to determine aural output". This may sound like a total waste of the format, but there's a subtle improvement in the release of notes: sometimes Windows's native playback cuts out prematurely (might even be at static intervals), possibly due to a flaw in whatever software driver they kept around. I found a way to convert the old Windows "gm.dls" file into an SF2, so I've been using the BASSMIDI driver as a device to play that.
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